![rpg maker mv yanfly help window position rpg maker mv yanfly help window position](https://forums.rpgmakerweb.com/data/attachments/131/131658-f6e1c24b23afdca1179f1da8508d38be.jpg)
Param Bonuses: The bonuses to the basic parameters like MaxHP and ATK when the required piece count is equipped.
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Passive States: This are states that will be given out as passives when the required piece count is equipped. If it's set to true, it will be shown, but only if there's changes made to states or stats. If it's set to false, then it will be hidden. Show in Tooltip?: Shows this particular bonus effect in the tooltip window. Use 'auto' if you want this to be done automatically by the plugin. Text: Text that appears next to each piece in the tooltip window. These settings stack with later bonuses in the same set. Register equips to sets using notetag.Įquipment Set Bonuses: Bonuses applied for having a different number of pieces equipped. You can add as many equipment sets as you want for your game.Įquipment Set Name: Set's name.
![rpg maker mv yanfly help window position rpg maker mv yanfly help window position](https://forums.rpgmakerweb.com/data/attachments/161/161241-afa5af4270e435bd569d44bf3c1bcb04.jpg)
Plugin ParametersĮquipment Sets: This is where you put all your equipment sets used in the game. Pre-made Equipment Sets with bonuses are included into the plugin parameters to show you examples of how they're done.
Rpg maker mv yanfly help window position full#
These sample assets are used when characters have a full set of equipment worn to get custom graphical changes. Sample assets are also included to show how they work with the plugin. The popular Yanfly Item Core, Equip Core, and Shop Menu Core are also included to show that this plugin works with them and has compatibility. The main plugin itself along with some supporting plugins.
Rpg maker mv yanfly help window position download#
The sample project download for this will include the following: The art (sprite, face, battler) for an actor can also change based on the number of equipment sets worn. Bonuses can be applied at different stages, too, depending on how many set pieces are being currently equipped. When multiple pieces of the set are equipped, (for example: Fireproof Shield, Fireproof Hat, Fireproof Vest), then bonuses are applied. Yanfly put the nail in the coffin for me, but I can't blame him for doing what he thinks is fair for the work he has done, at the same time.This is a RPG Maker MV plugin that allows you to set equipment to be a part of various sets. I realized the app is SO dependent on plugins to make even a decent game, that the next RPG Maker they drop, I will barely even consider it, unless it is fundamentally better and not dependent on paying more and more and more to third party developers to make something even decent. Personally, I stopped using RPG Maker because of it. I personally feel both frustration and understanding, he did put a lot of work into it, of course he deserves to make something off of that, I just hate how things took a random turn into /forcing/ people to pay. I'm not gonna say anyone's wrong or right for how they feel, I'm just gonna say there is definitely frustration, and understanding, and a big mix of feelings. The diversity in the opinion of this is large. I think the thing that really frustrates people, including myself, is the fact that someone was offering this as a hobby, not asking anything for it, and then did a 180 out of nowhere and started charging us for it. I love supporting developers, hell, I subscribe to things even when there's no great reward for it, I just like to help keep someone in business. It upset me, honestly, as it was previously free- and THEN he changed his mind.